Wand of sleep 5e. While holding it, you can use an action to expend 1 of its charges to cause a v...
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Wand of sleep 5e. While holding it, you can use an action to expend 1 of its charges to cause a violet Wands in DND 5th Edition are magical items used to cast spells or channel arcane energy, providing versatile tools for adventurers and spellcasters. Magic items in 5e are designed to be rare and special, I would be extremely cautious about letting your players just make them. Subscribe to the Open Gaming Network and get everything ad-free! Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Fear - This wand has 7 charges for the following properties. 0 version would have been 1x1x750 or 750 gp for a wand with 50 charges as I recall so would cost then 375gp and 30xp. ) Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Sleep - This spell sends creatures into a magical slumber. [1][2] Once the command word was uttered, the wand would emit a beam of energy 80 feet (24 meters) long that was 10 feet (3 meters) wide at the beginning and widened to 30 feet (9. Learn about Sleep cast time, range, duration, and more on Roll20. Weight: 1 Source: Player's Handbook 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical slumber. Sleep also lasts longer- 120 seconds vs 90 seconds. Web and Stinking Cloud remain quite useful, however.
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